Road to Ruin

Timeline

  • 450 AS: Worship of Viridiso is outlawed after authorities find a small child mutilated in the nearby forests of Skull Craig
  • The party is hired by an unknown client through Madislak Kao. At the time: Eric, Rudolfo, Raksheil, Ash, and Kerfan Tryx. They are asked to protect a horse & carriage.
  • Sergor & Sensal accompany Ash.
  • The party encounters bandits.
  • Rudolfo attempts to infiltrate them with mild success.
  • The party defeated the entirety of the bandits except for one, which ran.
  • One surviving member of the party was taken for interrogation.

Meanwhile:

  • Hyrsam recommends Wilhelm leave Evermeet for Candlekeep, which he did.
  • While investigating books and getting ready to travel, Candlekeep was raided by Archons. The members of Candlekeep fled.
  • Wilhelm found material related to the Archons in Candlekeep as well as descriptions of artefacts. These artefact descriptions matched up with the descriptions of the artefacts that the unnamed party were carrying across Cormyr from Proskur to Suzail.
  • Wilhelm made a necklace artefact to sense the presence of the Archons in the future.
  • Wilhelm was confused for a lagging member of the party and is told to meet up with the party to deliver to them the Trade Agreement they were missing.
  • Wilhelm met up with the party.
  • By this time, Kerfan went missing.
  • The remainder of the party interrogated their hostage before Graham killed him.
  • Wilhelm joined up and provides the trade agreement as his reason.
  • The party decides to camp for the night.
  • Wilhelm attempts to get the party to leave as his necklace is going off.
  • Bandits retrieved by the runaway from the previous battle show up. Among them is their chief as well as a total of 4 bandits, one of them being the runaway.
  • While Rudolfo uses his wiles to get out of conflict with the bandits, Archons show and a battle ensues.
  • Raksheil and Graham are downed.
  • Rudolfo neither attacks nor is attacked by the Archons, but attempts to retrieve the artefact for them.
  • The party miraculously survives at the expense of almost all of the bandits, who subsequently attempt to both retrieve payment for their “aid” and flee.
  • Basically all of the carriage contents are lost, although a magical sword is revealed inside and the scrolls that were the artefact Wilhelm had read about.
  • Party heads to Valkyr’s Roar.
  • Discovers the Athenaeum and search for information about Archons.
  • Discover information about Thorsamsonns, Bandaerl, and Archons.
  • Rudolfo attempts to steal the book about Thorsamsonns in the Athenaeum, which leads to Sensal’s dwarven mage friend Korbir Lighthammer becoming distrusting and kicking them out.
  • Archons approach as they are leaving.
  • The party holes up in the nearest holy site, a Temple of Helm, hoping to rest and avoid the fight.
  • Rudolfo steals the scrolls from beneath Graham’s breast plate and splits from the party, unbeknownst to them for a while.
  • The remainder of the party fled through the cellars.
  • They came across Ghouls feeding.
  • After dispatching the Ghouls, the party game across a drawing of Rudolfo pointing in one direction.
  • The party encountered a Goblin Boss and an Ogre, with whom the party diplomatically socialised, rather than fighting.
  • The party also realised the Archons bring storms with them, and that they wanted the scroll, in addition to realising the storm was still in and around the city instead of where the party believed Rudolfo had gone.
  • The party went back, heading into a hallway in the cellar escape route that led to the sewers of Valkyr’s Roar.
  • Arriving underneath the Athenaeum, the party was informed by Korbir that Sergor went missing as well; apparently he had died weeks prior.
  • Hearing from Madislak, who was there along with other hiding citizens, that Sergor headed for the Kyrathius Estate, they headed via sewer path to an opening closer to said area.
  • Upon arrival at the estate…
  • The storm was still brewing and the estate appeared to be largely abandoned but boarded.
  • The group entered the estate only to find loads of risen undead.
  • We headed down toward the basement only to find Sergor and other risen Kyrathians arguing with someone via a Viridiso totem.
  • Rudolfo then appeared through a portal and meddled by assaulting Sergor with a naga skull in his hand. With him was Gharong, a half-orc bandit who had been polymorphed into a horse to escape from prison and subsequently stolen by Rudolfo when Rudolfo fled. His other companion was Jacob, someone being attacked by ghouls.
  • A fight broke out and everyone witnessing joined in.
  • The group fled after the successful fight, quite a few injured, through a bramble gate, which was one of the ancient pathways created by Viridiso.
  • They climbed up an empty well and rested at the next nearest township, Minroe, deciding to attempt to return the found items to the Thorsamsonn.
  • The group poised themselves for the returning of the artefacts that they had: the archive, obtained by Raksheil from Sergor, and the scrolls that Rudolfo had all along.
  • The storm showed, and then the Archons, who hovered around Rudolfo.
  • As the essence of Bandaerl throughout each of the items (the sword he was slain with, the archive he always kept by his side, and the scroll whom he kept records of his life beyond death) dispersed his soul, he now reformed.
  • Thanking Rudolfo, he decided to grant them the items no longer bound as a sign of goodwill, but asked them to investigate why Sergor would actively seek out an archlich and attack, promising whatever that was left in the tomb Bandaerl was tasked to upkeep.
  • He also bartered to ask them to investigate why Sergor was taking the components across Cormyr to Gnoll Pass, promising the remainder of what was left in the vault of Malairbode.
  • Rudolfo made the deal with the archlich that they would investigate why Sergor tried to transport the phylacteries across Cormyr to Gnoll Pass.
  • The arch-lich signaled his acolyte to assist the group. Arriving upon Minroe a day later, he introduced himself as Anders, a war wizard from Magekeep. Figuring they could use someone who knew their way around Cormyr, he asked a friend of his, Milo, a reformed criminal to assist the party.
  • Wilhelm split off with Anders to go to Gnoll Pass in order to investigate the supposed drop point for the original cargo that the group had been accompanying. Splitting the party meant more information.
  • Anders gifts Wilhelm a blink dog puppy as a companion and familiar.
  • The drop point ended up being in contested territory, which was recently taken by Netheril forces (Gnoll Pass).
  • Upon arriving into the area with Wilhelm, Anders was requested to aid the war effort to take back the area. Anders told Wilhelm to go back to Temple Archeron. The sages there allowed Wilhelm to teleport via sigil to Minroe.
  • Asking around in Minroe, Wilhelm was told the group recently travelled through the mountain, and so set off to meet them on the other side.
  • Travelling to the Farsea Swamps, supposedly where the heart of Viridiso worship is rumoured to be held, the party comes across an isolated swamp village.
  • The villagers appeared to have been waiting for them, as they openly expressed their allegiance to Viridiso who was expecting them. Escorting the party to the entrance of Viridiso’s Den, it is revealed that Viridiso was in fact a coven of hags, who, in return for answers, asked them to chop down the tree in the village square.
  • Suspicious of their intent, Graham confronted the inn-keep whose inn was built directly atop the tree, who admitted that the tree itself was bewitched. Opening a cellar to the heart of the tree beneath, the party realises that Viridiso was supplanted many years ago by the witches, with the help of a spell caster of the name Tarzaron. The real Viridiso states that due to the corrupting magic of the hags, they have gradually eroded any thought of freewill amongst his former followers by proximity of the totems of his symbol, except for the inn-keep, who was free. Viridiso said that he could regain his power and usurp the hags if the curse that was bestowed to him was lifted by the one who gave it: Tarzaron.
  • The party decides to travel to Netheril to attempt to assist. Escaping through a tunnel dug by the inn-keep years ago, they travel to Eveningstar, the home of Graham’s family. On the way they encounter a Gorgon and flee, waiting out its leave. As well, Graham and Wilhelm offer to aid labourers building the villages on the way. The party meets Zook, who is also headed to Netheril. Finally in Eveningstar, they prepare and procure explosives.
  • The group explored the town. While Milo and Zook scheme about potentially robbing the magic store, Wilhelm has a genuine conversation with the owner, Basha, and they relate over being foreigners to the land. Basha mentions the concept of the Anshari to Wilhelm.
  • The town is later raided. Go figure, it’s by Anshari. Asked by Jolland Eveningstar, cousin of Graham, to help out in the town centre, the group goes to find about five Anshari surrounding a group of captives about to be loaded up into a

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